AI Insights · Timothy · October 2022
Top 5 City Building Games on Android in Australia Q3 2022
Discover the performance of the top 5 city building games on Android in Australia during Q3 2022, including trends in downloads, revenue, and active users.
During Q3 2022, the top 5 city building games on the Android platform in Australia showed varying performance trends in terms of downloads, revenue, and active users. Below is a detailed look at each game's performance based on data from Sensor Tower.
Land of Empires: Immortal from Nuverse saw a fluctuating revenue trend, starting at approximately $11.7K at the end of June and peaking at around $17.7K in early August. By the end of September, revenue had declined to about $8.1K. Downloads peaked in late July with 612, but declined to 156 by the end of the quarter. Active users also saw a peak in early August at 522, followed by a steady decline to 180 by the end of September.
Merge County by Microfun Limited had a fairly stable revenue trend, peaking mid-July at around $11.5K and ending the quarter at approximately $6.4K. Downloads were highest in mid-July at 619 but dropped significantly to 95 by the end of September. Active users peaked in mid-July at 3.9K and decreased to 2.6K by the end of the quarter.
SimCity BuildIt from Electronic Arts experienced a peak in revenue in mid-July at about $11.5K, with a notable dip in early September to $6.1K, before recovering to $7.7K by the end of the quarter. Weekly downloads were highest in early September at 1K, ending the quarter with 706. Active users remained relatively stable, peaking at 9.4K in early September and ending the quarter at 7.8K.
Trading Legend by 37GAMES Interactive Entertainment had a less volatile revenue trend, peaking in mid-July at approximately $8.2K and concluding the quarter at around $5.9K. Active users saw a consistent decline from 1.9K at the end of June to 1K by the end of September.
The Simpsons™: Tapped Out from Electronic Arts showed a peak in revenue in late July at around $5.9K, ending the quarter at about $2.7K. Downloads were highest in late September at 400, while active users remained relatively steady, peaking at 1.7K in early August and ending the quarter at 1.6K.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.